Dillon Gilbertson, Jason Piperberg, and Luca Romano talk My Neighborhood Necromancer

Dillon Gilbertson, Jason Piperberg, and Luca Romano talk My Neighborhood Necromancer

WOW! On Today's Comic Book Yeti Cryptid Creator Corner it's not just one guest, or two guests, but three amazing guests to talk about the current Kickstarter campaign for My Neighbor Necromancer #2. I'm chatting with writer Dillon Gilbertson, artist Jason Piperberg and colorist Luca Romano. I loved issue #1 and am excited for the follow-up. We chat a lot about issue #1 including some of the amazing sfx in the issue. For anyone not familiar here's the synopsis for issue #1: A curious and upbeat 12-year-old girl stumbles upon a cabin in the woods where she finds a friendly necromancer hiding with an ancient secret. But her presence has revealed his location and now she must learn to raise the dead herself to prevent the forces of evil from obtaining the ultimate power: the literal Hand of Death itself. 

This was a great chat and Luca stayed up really late in his part of the world to record it, so don't miss it, and be sure to back My Neighbor Necromancer

Our episode sponsor

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[00:00:00] Your ears do not deceive you. You've just entered the Cryptid Creator Corner brought to you by your friends at Comic Book Yeti.

[00:00:07] So without further ado, let's get on to the interview.

[00:00:11] Y'all Jimmy the Chaos Goblin strikes again

[00:00:14] I should have known better than to mention I was working on my DC Universe meets Ravenloft hybrid D&D campaign on social media

[00:00:21] My bad. He goes and tags a bunch of comics creators

[00:00:24] We know and now I have to get it in gear and whip this campaign into shape so we could start playing

[00:00:29] Another friend chimes in are you gonna make maps?

[00:00:32] It's fair to say it's been a while since I put something together. So I guess question mark

[00:00:37] It was then that I discovered Arkham Forge

[00:00:40] If you don't know who Arkham Forge is they have everything you need to make your TT RPG more fun and immersive

[00:00:46] Allowing you to build play and export animated maps including in-person fog of war capability

[00:00:52] But let your players interact with maps as the adventure unfolds while you the DM get the full picture

[00:00:59] Now I'm set to easily build high res animated maps saving myself precious time and significantly adding nuance to our campaign

[00:01:06] That's a win every day in my book. Check them out at Arkham Forge

[00:01:10] Dot-com and use the discount code Yeti 5 to get $5 off

[00:01:14] I'll drop a link in the show notes for you and big thanks to Arkham Forge for partnering with our show

[00:01:19] I think I'm gonna make Jimmy play a Goblin warlock just to get even

[00:01:24] Hello, and welcome to comic book Yeti's cryptid creator corner

[00:01:27] I am one of your hosts Jimmy Gisbarro and I have a trio of guests on today's episode and we are here to talk about

[00:01:36] their

[00:01:38] crowdfunding campaign their Kickstarter campaign for my neighbor Necromancer number two which if you're listening to this when an episode came out

[00:01:45] That campaign is going to go live on September 3rd in just a few days

[00:01:48] But you can click the link and sign up for the pre-launch page

[00:01:51] But we have writer artist and letterer and colorist

[00:01:55] Please welcome Dylan Gilbertson Jason Piperberg and Luca Romano to the podcast

[00:02:01] Welcome everybody

[00:02:03] Hey, thanks so much for having us. Yeah, we're so excited

[00:02:07] We were so excited that Luca could not sleep and stayed up all the way

[00:02:13] So it's a treat to be present at these events. It's so rare. I'm so happy to be

[00:02:18] Yeah, I'm super excited. I think it's like three in the morning where where Luca is so I'm

[00:02:25] Very happy that he is joining us

[00:02:28] so

[00:02:30] my neighbor Necromancer and I mean you've all done

[00:02:35] Various things in comics. So there's plenty we could talk about but right now

[00:02:38] My neighbor Necromancer number two is the Kickstarter campaign is

[00:02:44] About to go live in just a few weeks as we are recording this I

[00:02:50] Love the first issue and so for anyone who isn't familiar

[00:02:55] essentially, I think a young girl is kind of

[00:02:59] chasing her pet

[00:03:00] flying lizard through the woods and stumbles across the the house of

[00:03:06] Necromancer who I think has kind of like been

[00:03:09] kind of protecting his house for I don't know over a hundred years and

[00:03:16] Just as this young girl arrives so does I guess the

[00:03:22] antagonist of the story with a bevy of

[00:03:26] gelatin creatures and

[00:03:28] shenanigans happen from there and there's a lot of a lot of different things I want to talk about

[00:03:34] And I saw some of the I guess thumbnails and the preview aren't for issue two

[00:03:39] So I'm very excited and you're kind enough to share the script with me

[00:03:43] So I got a sense of where issue two goes and I'm very excited for folks to

[00:03:48] To get a chance to to read it. So I was Dylan I let me start with you. I mean was this kind of

[00:03:56] Your project was everybody in on it together

[00:03:59] Why don't you tell me kind of like what was the genesis of my neighbor Necromancer?

[00:04:06] The the the genesis of my neighbor Necromancer sort of came about I

[00:04:12] I don't know where the idea popped in from I remember distinctly being in the backseat of a car

[00:04:18] On our way to karaoke with some friends in San Diego one night

[00:04:22] And at the beginning the story was going to be about a young boy

[00:04:28] Whose dog goes missing and then he finds out that the dog had wandered into the house of Necromancer and the

[00:04:34] Necromancer that he meets was originally gonna be the villain

[00:04:38] And then I went through a lot of different iterations. I workshopped it a lot and then it sort of became what it is

[00:04:44] Jason well, let's look I guess Luca and I had known each other since my first days in comic

[00:04:51] So when I first started out the very first project I tried to do

[00:04:55] needed a colorist I found Luca

[00:04:58] on DeviantArt

[00:05:00] Back in the days where I thought was still a reliable side

[00:05:04] Yeah

[00:05:06] I

[00:05:06] Reached out and he was he was kind enough to lend me his his skills

[00:05:13] I was a beginner too so it was a mutual

[00:05:15] It did not show I would not address you were a beginner

[00:05:18] The art that you had on that page where it is still incredible. It's still so good

[00:05:24] But yeah, then and then Luca and I

[00:05:27] Kind of more or less lost touch for a little bit. We didn't talk too much and then I met Jason

[00:05:32] When we both worked on a book called Yule

[00:05:36] That was a Christmas horror anthology with Grant Stoy who is the curator for that one

[00:05:40] We got nominated for a Ringo for that one, which was super awesome

[00:05:44] And then we all kind of got Jason and I were in a group chat with the rest of the Yule people

[00:05:51] And then the the story for Necromancer

[00:05:55] Sort of kept chugging along in in my script

[00:05:58] And then eventually I was like I need this is at the stage where I should start assembling

[00:06:03] We're asking people if they're interested in it and I showed to Jason and Jason immediately jumped on board

[00:06:11] I read Jason's

[00:06:13] His star set delivery books at the time were called

[00:06:19] Spaceman and bloater

[00:06:21] And I really liked the way I think I told him I like the way his story brain work

[00:06:25] And we agreed on a lot of things Jason

[00:06:27] I've added a lot of things back and forth and enough for him to kind of become a co-creator on it a lot of the ideas

[00:06:34] in the book are partially jason's and and I mean

[00:06:38] The book wouldn't exist without him

[00:06:41] Um, and then uh, and then I was like hey, I know this guy

[00:06:46] Who was really good?

[00:06:47] His name is luka ramano

[00:06:50] Jason's like

[00:06:51] I think jason was like, oh you mean this guy and he was already working with him on a different project called binary c

[00:07:05] Um, I think I was it that was it that way around? No, it was reverse

[00:07:09] I got yeah, I got everything is correct except for I pulled luka to binary c after we had already done the first

[00:07:16] sample pages for

[00:07:18] Necromancer number one, right? All right. So so anyway, the long winded answer is that and the short answer is uh

[00:07:25] It was yeah, I thought of this some several years ago and then it gestated for a while

[00:07:30] Um, and I reached out to jason and luka and now here we are

[00:07:35] I really like that, uh, you know it in my neighbor necromancer, you know a title like that it could go a lot of different ways

[00:07:43] um, I like that it still seems friendlier to a younger

[00:07:49] audience I guess but um, you have a very likable

[00:07:52] protagonist, but it doesn't shy away from some of the the darker elements, you know the um,

[00:07:58] the the the conjuring of

[00:08:00] The skeletons and then in this the first issue. What is it like a bear skeleton that uh, the the

[00:08:08] The name of the main character the the necromancer just like left my head. Yeah sit in

[00:08:13] Serial yeah, um like kind of conjures like a

[00:08:16] A skeleton bear the action sequences all of that are are great

[00:08:20] but I

[00:08:21] I really like how it doesn't kind of you know, uh, it walks a really fine line between

[00:08:28] um

[00:08:29] being geared towards the younger audience and still having some of those darker elements, which I I feel like

[00:08:35] We don't see a lot of anymore. I mean, I feel like when I I'm 45 right?

[00:08:40] So I feel like like everything was darker when I was a kid

[00:08:43] I watched a lot of the stuff that my kids who are

[00:08:46] Seven and 11 now and it seems a lot kid friendlier than

[00:08:50] Then stuff that I was watching when I was between the ages of like seven and 11

[00:08:54] So I really like the tone. I think you kind of nailed that

[00:08:58] Amazing. I love hearing that we we have a lot of conversations about trying to walk that really fine line

[00:09:04] Yeah

[00:09:06] Yeah, and then there's a couple of things I want to point out in particular with issue one that I thought were

[00:09:11] Amazing and I know jason in addition to the art

[00:09:15] Um

[00:09:16] Did the lettering and and luke with your coloring there's

[00:09:19] I'm just curious about a couple of things because when the necromancers like do the spell

[00:09:23] I don't know if that's

[00:09:25] Like just widgets or that is designed but the different the different coloring symbols that are kind of used for

[00:09:34] the the magic

[00:09:36] Is awesome

[00:09:38] Like that that works so so well and the other thing that I like kind of it's a real simple thing

[00:09:44] But kind of blew my mind a little bit because I like

[00:09:48] love

[00:09:48] lettering and always try and pay attention with it one of the things I've done with comic book yeti is

[00:09:53] I feel like letters don't kind of get enough credit the door opening you like an open door. Oh, yeah

[00:09:59] The creek the word

[00:10:02] Cree in like a in like a semi circle from like showing the direction the door opening is

[00:10:09] Awesome like that. I saw that and I just like holy

[00:10:13] You should have seen the chat

[00:10:17] Yeah

[00:10:18] Every time the jason came up with it with one of the snippets

[00:10:21] He was he went while he was working on it and he was showing us in the chat. It was standing ovation every time for

[00:10:28] Just brilliant

[00:10:30] That's probably one of the best ones I've seen ever

[00:10:33] It's just so communicative and so I

[00:10:37] Yeah, I uh, I'm very glad that the lettering got appreciation because I've spent

[00:10:43] especially with the with the magic symbols

[00:10:47] Dylan and I went back and forth on some of those

[00:10:50] for like

[00:10:52] I don't know couple hours

[00:10:56] While for a single symbol we were going like yeah, the eyes are kind of not this or this is yeah

[00:11:01] that

[00:11:02] There's there's one. I think uh, there's a scene in issue one

[00:11:06] In the fight when when siren oh summons the like the tree golem thing

[00:11:12] Uh, there's like a plant he does like a plant spell

[00:11:16] and uh

[00:11:18] Dylan and I I think had a placeholder

[00:11:21] symbol

[00:11:22] And I and I kept like trying different iterations. I did like 15 of them before we we like the right one

[00:11:30] Um, were they symbols there that you had like bounds? No, I drew them. I had yeah designed it

[00:11:35] Yeah, so basically what I did is I I made the word balloon and then I had a separate layer

[00:11:42] That I just drew I was like drawing

[00:11:45] Most of the sound effects, uh, I hand letter

[00:11:49] Uh, because it's easier for me than trying to find the right font most of the time

[00:11:57] Um, I just have like a I have

[00:11:59] Different like texture brushes and stuff that I'll use um to kind of get the right effect

[00:12:06] The the creek sound effect, uh

[00:12:09] Was inspired by um

[00:12:13] I haven't read the whole thing but the first issue of uh righteous there's for vengeance

[00:12:17] No, okay. I can't remember can't remember the creative team. I know it's um

[00:12:23] It's andre lemma there's I I'm gonna butcher it but uh righteous there's for vengeance

[00:12:27] The person who lettered that

[00:12:31] Uh, there was a sound effect trail that was like going to I think like a teapot or something on on a stove

[00:12:37] And I was like that's really cool. And then like and then when I was doing the creek I

[00:12:43] I pulled inspiration from that

[00:12:45] Good ideas need to be stolen. That's not the correct version. Yeah, feel it. Feel it. That's right. You got it

[00:12:52] Uh, yeah, I'm excited. We have uh, we've got more we've got a couple an issue too that we got a workshop

[00:12:59] Yes

[00:12:59] A couple really cool ones that i'm very excited about for issue two if you should workshop

[00:13:04] Yeah, yeah, well, I mean you you already did them were great

[00:13:08] Yeah, you already started reading in uh esoteric just to have the more

[00:13:12] Correct versions possible to for the someone in symbols and etc

[00:13:20] If something weird happens while you're reading the book we are not responsible

[00:13:25] If this actually someone that's dead we are legally not reliable or really responsible for that

[00:13:31] Yeah, yeah, that's what I was wondering. Um, I just I also was just looking it up. Uh, russ wooten

[00:13:38] Letter a register for vengeance. Um, so I mean

[00:13:42] You're gonna borrow or find inspiration from from somebody russ russ is a good letter

[00:13:47] But uh, yeah, there were there were just some things in it that I thought were

[00:13:53] I mean just some really really excellent fun

[00:13:58] inventive

[00:13:59] storytelling, um, especially when you have a kid

[00:14:03] protagonist who has a pet uh bibbets right? Yeah, um, I love it everybody loves it. Yeah bibbets is great. Um

[00:14:13] Yeah, but like to just do not have everything like so in panel like having

[00:14:18] Having some of the scenes be a little more open and kind of like showing the movement

[00:14:23] Another like brilliant panel. I thought not only in the art

[00:14:29] But like but the coloring design as well and it seems so simple, but um

[00:14:34] The jesse is the main character, right? Yes. Um, yeah when when jesse is looking for bibbets in the opening

[00:14:41] And we see jesse going like in all the different places and there's like the little dotted trail

[00:14:46] It's like it's just it's very

[00:14:49] Like you could have broken that down into like several panels

[00:14:52] But to really kind of open it up and show all that action and the directions

[00:14:56] That jesse was traveling in it was just really, you know, really smart really fun

[00:15:02] Just made for a much more

[00:15:05] interesting

[00:15:05] kinetic

[00:15:07] Read

[00:15:08] Um, I just something I loved about it. Thank you

[00:15:12] Yeah, I love that page. That's like one of your it's such a good page. I love that one too

[00:15:16] That that deluca effect is so cool. Yeah. Yeah, absolutely. Um

[00:15:21] But it's not easy to to find a good synthesis synthesis

[00:15:25] I think synthesis is right

[00:15:30] Yeah, the proper synthesis for uh

[00:15:33] An action scene

[00:15:35] So you don't delay too much in very different panels just to drag it on

[00:15:40] Yeah, yes

[00:15:40] I think it's easy to do minimal things and it's actually the opposite. Yeah

[00:15:45] I'm

[00:15:48] That's right. That's one of the things I always

[00:15:50] uh command jessem for because he has a very

[00:15:54] uh knowledgeable understanding not only of

[00:15:58] Human physiology so he can express the emotion very well in his in his faces

[00:16:04] But he also has a good eye for

[00:16:07] Building the scene in a way that communicates what's happening even without

[00:16:12] The balloons explaining further

[00:16:19] That's

[00:16:20] Luca what's like the challenge for you and um, I mean I've read I've read all of nodding them. Um, I think I I interviewed david

[00:16:29] Hazan not that long ago. So I've even already read issues my favorite

[00:16:36] Now having read my neighbor necromancer and I I back

[00:16:40] Zou I backed binary c on zoop and I've I've read that as well and I'm

[00:16:45] You know thinking about all these these different things and all like the different

[00:16:50] For anyone who's not familiar with binary c. It's um, I mean it's it's essentially like uh

[00:16:55] Think it's takes place in what the late 1700s early. Yes, like early. I think it's like 1803

[00:17:02] 1803 1808 something yeah, and it's like a high seas

[00:17:07] adventure kind of um

[00:17:10] I mean the very the beginning of it is more like, uh, it's you know, the

[00:17:14] British navy up against pirates and so it's on you know, it's on a ship the hms pontis and

[00:17:20] Um, then by the end by the I won't spoil it but by the end of issue one it's seems to be in very different

[00:17:28] territory it goes places. Yes places, you know, um

[00:17:32] Yeah, and nodding them, um, you know set in what like the

[00:17:38] 1100s uh, and

[00:17:40] Seems, you know much darker in tone and and look a lot of the time. So

[00:17:45] You know, what is the challenge for you when you have?

[00:17:48] You know switching between different projects, which to me seem like they're all coming out at

[00:17:54] You know relatively the same time. I'm not sure exactly when you worked on all of them

[00:17:58] But but like how do you approach that? You know, you're just not

[00:18:02] plopping in like

[00:18:03] You know the same colors every time you show a lot of thought and care into your your color design. Thank you

[00:18:10] Yeah, that

[00:18:12] there's uh

[00:18:14] We were discussing this with jesem back a couple weeks back

[00:18:17] We were talking about finding your own style

[00:18:21] And jesem was concerned about uh

[00:18:23] He's expressing himself enough if he's recognizable enough and I mentioned

[00:18:28] As a colorist that's not my problem. I actually have to do the opposite most of the time because

[00:18:32] I have to match the line art first and the mood

[00:18:37] So with shane, I use uh very textured brushes

[00:18:42] It's everything gritty

[00:18:45] Which meets his uh very sketchy rough inking

[00:18:50] While jason has a really clean line art very readable and um

[00:18:56] so

[00:18:57] To set the tone is not even just uh the main goal. It's also making sure that the colors

[00:19:05] Uh don't clash with the result with the final look

[00:19:09] Because otherwise you could letray ruin a page

[00:19:14] If I over extend with uh with the rendering we went through a

[00:19:18] Bump into a phase and the actually first

[00:19:21] Uh preview of the pages were more rendered not only in the line art phase

[00:19:26] but also in the coloring and the final look is uh way more

[00:19:32] Softer all around so the

[00:19:37] It's it's challenging because I always want to do my

[00:19:44] Is not

[00:19:46] How can I express it you have that feeling that you want to do your best

[00:19:50] And making your best sometimes feels like you have to fill in details everywhere you can possibly imagine

[00:19:56] And try to paint everything

[00:19:59] And sometimes that's detrimental to the final look. Yeah, it takes uh I imagine it takes a lot of uh

[00:20:07] Uh like qualitative know-how like like a lot of like an inner feeling kind of a thing to to to adjust

[00:20:14] A coloring style to lines that that fit the lines, right?

[00:20:19] Like if you're gonna try and

[00:20:21] Fill in all the blanks and stuff like you would on every other every single art style

[00:20:26] You end up washing out the art style that was there to begin with kind of right

[00:20:30] It's a balancing act and uh, I've been lucky because I've always worked with really good

[00:20:35] Pencillors and inkers in this case since most of the work I've done is by a single line artist

[00:20:41] So that helps

[00:20:45] I hope I get better

[00:20:48] Because I still have that feeling of I should be rendering every detail

[00:20:53] Because otherwise I'm not working hard enough

[00:20:56] Yeah

[00:20:57] Yeah, I have that too. I have to like I uh

[00:21:01] That again like also like with between so we had a little bit of a gap between

[00:21:06] When I completed the original sample pages for number one and then

[00:21:10] Finished all the actual pages for number one

[00:21:13] And there is because of the fact that I'd done work in between and I'd taken like a little bit of a break

[00:21:20] Uh for health issues at one point

[00:21:22] like

[00:21:24] Once we actually saw the pages colored

[00:21:26] I had to like go back in to kind of add textures

[00:21:30] In certain areas to like because I was doing more. I was like adding more lines and textures and and trying to uh

[00:21:37] Like earlier on when I first did the samples I was adding like so much detail

[00:21:41] um, and then I had kind of a

[00:21:44] Realization when I was when I was doing the other pages of like no

[00:21:47] I need to I should like pull it back a little like I should I should like, you know, not render every

[00:21:53] brick on a wall so to speak

[00:21:56] And what was the when you when you see that and you have that

[00:22:00] Like space to go back and look at something. Um

[00:22:03] What is the effect you're trying to go for by kind of like removing some of that rendering?

[00:22:08] Is it just so it shows up better in terms of the the color or what is the overall

[00:22:14] Effect that you're trying to accomplish when you when you do that I think so

[00:22:21] There's

[00:22:22] sometimes too much detail can can

[00:22:27] uh

[00:22:28] Hurt focus right so if you have

[00:22:32] Uh, if you have too much detail

[00:22:36] Your eye doesn't even know where to look

[00:22:38] Half the time because it's like there's too many lines, right?

[00:22:41] And and so like luka did a good job in the colors, especially in the preview pages of kind of separating those things

[00:22:48] um

[00:22:49] When I had too much detail going on but as I was working I was I

[00:22:54] I was trying to

[00:22:56] make things

[00:22:58] More focused of like, okay. What's the actual focus of the panel? I don't need to

[00:23:02] You know, I don't not everything needs to be an hd, right? Like you want to create some atmospheric perspective I can have

[00:23:09] uh

[00:23:09] You know like on the ground. I don't need to draw every single leaf on the ground

[00:23:14] I can you know have them kind of more defined in the front and then

[00:23:18] Have the lines more scattered in the back to

[00:23:21] Basically nothing and that creates more depth versus if I try to draw all of the detail on the ground it'll

[00:23:28] It'll flatten it. You don't you don't want the

[00:23:31] On tv, it's called the soap opera effect when everything is yeah super high resolution

[00:23:35] Like you don't want the soap opera effect on the on the page

[00:23:38] Yeah, yeah now that makes sense

[00:23:41] All right, let's take a quick break

[00:23:44] Hey comics fam itty comic book publisher band of bars just got a level up and announced it is now a cooperative

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[00:24:01] Brent Fisher takes on the role of chief diversity officer

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[00:24:10] Which is sure to increase their capabilities overall as a publisher

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[00:24:20] They also established a new board of directors to help chart the new path of their journey

[00:24:25] With new projects in the works like Alaska by dropping in june

[00:24:29] Unbroken soon launching on Kickstarter and pond coming up with thoughtless

[00:24:32] Stay tuned to this space for more exciting news from the growing bards family

[00:24:40] Let's get back to the show

[00:24:42] So Jason having you know since I

[00:24:46] Revis just recently revisited in preparation for this binary sea and now you've

[00:24:51] You know drawn um

[00:24:54] Uh people fighting and now skeletons fighting you have give a preference. Is it is it more? Is it more difficult like?

[00:25:02] uh rendering

[00:25:04] Like muscle or or bone in terms of uh making it look fluid and and and and alive

[00:25:11] Uh

[00:25:14] Bone

[00:25:17] I think bone skeletons definitely uh because i'm less i don't have as much practice

[00:25:23] Okay, um

[00:25:25] I mean I will and I have much more but I like you brought up the bare skeleton. Yeah, um

[00:25:31] I had to like

[00:25:33] Look up what a bare skeleton and I had to find like

[00:25:37] What to even look for it?

[00:25:38] So I went and I looked up. I found like like uh 3d model scans of like an actual grizzly bare skeleton

[00:25:46] And I was like turning it around and looking at it. I think at one point. I even was just like i'm going to

[00:25:51] Loosely sketch over this to get the right proportions because there's too much happening

[00:25:55] Like I because I drew like every single rib on you know, I was like counting

[00:26:00] I was like how many like how many ribs does the bare skeleton?

[00:26:03] Um, and then it was also it's like that that skeleton is also merged with like human

[00:26:07] Bones at the same time like it technically goes into a

[00:26:11] Like a human half. Yeah, it's like so so yeah, that's that's definitely hard. Uh

[00:26:18] Because I want to

[00:26:20] It's the high def thing again, right? Like I want to be like I want to be anatomically accurate or whatever

[00:26:25] right

[00:26:26] And I don't have the I didn't have the the memory that I have it's hard to cheat with bones because

[00:26:33] With with muscle and flesh you have more or less a round shape

[00:26:37] And if you do not go too much in detail where the muscle muscle is showing you can more or less make it

[00:26:45] Look like proper arm

[00:26:48] But bones. It's just a solid structure. You cannot cheat much there

[00:26:53] Yeah, that makes it

[00:26:56] Far more challenging to uh represent properly. Yeah

[00:27:00] Dylan when you're um, you know for issue one and we can talk a little bit more about

[00:27:04] You know if you want to tease some of this stuff in issue two

[00:27:07] But for issue one when you're putting these like

[00:27:10] Fight scenes together like how um, I guess in your

[00:27:14] Scripting and I was just curious after looking at the you know going through the script for two

[00:27:19] Are you pretty?

[00:27:20] um

[00:27:21] specific in terms of the fight

[00:27:24] choreography like in your writing and in your scripting or what was that kind of discussion between you and jason

[00:27:31] Um, you know for that that paneling because there is like a lot going on it all flows really well

[00:27:37] Before dylan answers. I do want to say the scene where the the evil

[00:27:42] uh, like

[00:27:44] I don't know if I think it's the evil neck romance or the kind of like

[00:27:48] Unwinds the the body that oh yeah on him. Yeah, that's another really great panel. Yeah

[00:27:55] Greats that thing. Yeah, but at any event. Yeah, so dylan like how

[00:27:59] What is that conversation like between you and jason or how much you know?

[00:28:03] How do you go through to kind of choreograph a fight like that?

[00:28:07] um, I've always I've always kind of aired on the side of being very specific in my scripts

[00:28:14] um, I now that I've now that jason I have worked together a lot

[00:28:19] I feel like my descriptions will eventually start to loosen up a lot

[00:28:24] Um, but generally I try and air on the side of being very specific and then making sure that jason knows

[00:28:31] Um, that this is not set in stone and that like if there is a better way to do this then by all means do it

[00:28:38] Jason is notorious for adding

[00:28:42] So many more panels to a script and I've written

[00:28:46] I'll write of like a four or five panel page and he's like here's the nine panel layout that I

[00:28:55] But then but then I look at it and he was like, yeah, I just thought I could use more panels for pacing and I was like you're

[00:29:01] You're right. You're absolutely right. It looks amazing and it reads better and it's great

[00:29:06] um

[00:29:07] But yeah, it's it becomes very difficult

[00:29:10] especially when you're trying to like

[00:29:12] Try and not make it the same shot every time when you're trying to describe different camera

[00:29:22] And with something as complicated as like the bear fight

[00:29:27] Um, you just kind of have to

[00:29:30] Do

[00:29:31] Reference a panel but then say that so like

[00:29:34] I can't remember specifically which page it was or which panels it was but

[00:29:38] Like the the the bear will come out

[00:29:41] um, and we're like so

[00:29:43] An over-the-shoulder shot from behind seer and oh we see the bear approaching

[00:29:47] And so that's that's a fairly specific panel. Um, but then not much changes between one panel and the next

[00:29:54] So you just say similar to this panel, but maybe we pulled back a little bit to give more scale to the bear

[00:30:01] Um, and so I try to I try to be very specific with the fight scenes just because I know that that's a lot to figure out

[00:30:08] um

[00:30:08] But uh, but the truth is jason sometimes knows better than I do

[00:30:12] So he'll he'll he'll mix it up and make it a little more dynamic a little more fun if I've written it a little too stiff

[00:30:19] Okay, I yeah, I mean well it certainly came out, you know on the the page as a lot of fun

[00:30:25] So I mean that was that's that's the good thing. Um

[00:30:29] I wanted to ask about bibbets we talked about bibbets everybody loves busy bibbets. I don't know what exactly what type of lizard

[00:30:35] Bibbets is but he's a southern flying lizard

[00:30:38] How did that do bibbets as a southern flying lizard like become the pet?

[00:30:44] And I mean, I know you said that it started out maybe being something else when you first thought of it like a boy and his dog

[00:30:50] but

[00:30:50] Yeah, how did

[00:30:52] yeah, what was

[00:30:54] Why bibbets and why why bibbets? I have a very so also so with bibbets being a flying lizard

[00:31:02] I don't remember how I came to the conclusion of him being a lizard that might have been something that I decided with jason maybe

[00:31:10] um

[00:31:11] I wanted it to be something small

[00:31:13] um

[00:31:14] Something unusual. Um, I learned through researching

[00:31:19] Blind lizards that they're apparently notoriously difficult to take care of

[00:31:24] Which I think works great

[00:31:27] Yeah

[00:31:29] Yeah, yeah, you'll see an issue one how difficult they are to take care of

[00:31:33] Yeah

[00:31:35] But I but I think that lends itself very well to jesse's character as well because

[00:31:41] Bibbets is the most important thing in the world to jesse

[00:31:45] And so if for whatever reason you're familiar with how difficult flying lizards are to take care of like you'll understand just how much jesse cares

[00:31:55] Um, we'll see in several issues. She's like i i'm not going to do this and then she realized it needs to be done for bibbets

[00:32:02] She's like I have to do this. She'll do it

[00:32:05] um that's uh in in bibbets sort of

[00:32:09] Uh is is in many ways the lynch pin to everything in this story

[00:32:14] um

[00:32:15] I uh, I don't know how it became a lizard

[00:32:18] But I it worked out perfectly in terms of who bibbets is as a character

[00:32:24] um

[00:32:25] The name bibbets

[00:32:27] I have a very specific answer for

[00:32:30] um my

[00:32:31] Mother-in-law

[00:32:33] Once told me a story about a pet duck that her neighbor had when she was a kid

[00:32:39] named bibbets

[00:32:40] And I was like that is a perfect name. I like after hearing the name bibbets. You're like, I will die for this duck

[00:32:49] It's so cute and I like I I immediately am attached to this duck right now

[00:32:54] um, and that I heard that story

[00:32:57] years and years before

[00:33:00] Necromancer was even born

[00:33:02] Uh, and then I just remembered it and was like this has to be the name there can be no other name

[00:33:09] Nice I like it. Uh, I like uh, I mean that's great

[00:33:13] You you take inspiration wherever you can

[00:33:16] You know, um

[00:33:18] I actually told I told them that story

[00:33:22] Recently, I think I told because they didn't they didn't know a lot about the book

[00:33:26] As it was being made and then I think several weeks ago

[00:33:28] I was at the house and I told them about it in my my wife's grandmother was also there my wife's grandmother also knew

[00:33:35] Um, the the the original bibbets the duck

[00:33:38] Right and I mentioned bibbets. She's like bibbets

[00:33:41] Like she remembered the duck and I told her oh, that's so cute. That's so

[00:33:47] Anyway, sorry

[00:33:49] The main character after

[00:33:51] Yeah, real life as well. Yeah

[00:33:55] Um, so what can you I guess tell us tell listeners about

[00:33:59] What teases can you give us, you know without without spoiling anything about issue two? Well

[00:34:07] Fungus the fungus. There's fungus. Yeah, there's a there's plant necromancy in issue two

[00:34:13] um

[00:34:15] I'm I might spoil the end of issue one

[00:34:18] Because like the the resolution for what happens at the end of issue one

[00:34:23] I feel like is in the name of the book, right? Um, so like

[00:34:27] spoilers if you don't want spoilers for issue one tune out now

[00:34:31] Uh, but otherwise I'm gonna spoil it right now

[00:34:35] Lower my hand when you can listen again

[00:34:37] Yeah, great. Thank you, Luca. Just a pause

[00:34:42] When luke lowers his hand you can listen again. Yeah

[00:34:49] Um, so at the end of issue one

[00:34:51] bibbets die

[00:34:52] Okay

[00:34:53] The book is called my neighbor necromancer necromancy is in the name of the book

[00:34:58] Things that die will come back to life, right?

[00:35:01] In the first couple of pages we even preview it in the kickstarter

[00:35:05] preview page

[00:35:07] That bibbets will come back to life

[00:35:10] However, when bibbets comes back he's not quite the brave

[00:35:15] fearless

[00:35:17] bibbets that he once was and that becomes sort of a

[00:35:20] problem

[00:35:22] Jesse draws a lot of her strength from bibbets. She draws a lot of her bravery from bibbets

[00:35:26] And so without bibbets urging her to do bigger better braver things

[00:35:31] She doesn't feel like she can do them

[00:35:34] Um, and so when siren oh recognizes this he immediately thinks i know somebody who can help us

[00:35:41] And so he sends her off to visit a new character in the series

[00:35:47] named morta the gardener who is going to

[00:35:50] um sort of help help bibbets be

[00:35:53] What uh what jesse needs him to be?

[00:35:56] Is sort of where issue two is going

[00:35:59] All right, I think you can lower it. There you go

[00:36:04] The end is lowered

[00:36:05] Welcome back everyone

[00:36:07] Yeah, I mean from looking at the preview pages and then like reading the script and there

[00:36:11] I was excited by some other new characters. I was uh, I liked the idea of plant necromancy

[00:36:17] um

[00:36:18] I like that

[00:36:20] um

[00:36:22] Siren oh it's a little a little bit funny in a way that I wasn't like I can't wait to just from seeing it in the

[00:36:28] Script I can't wait to see it on the page

[00:36:30] But funny in a way that I don't know if he's intentionally being funny or just comes across that way

[00:36:36] Yeah, he's just gonna go out for really gloomy vague weirdo

[00:36:39] Um, we're a quirky guy. Let's yeah quirky is a good a good way to describe it but

[00:36:46] Yeah, I'm really looking forward to uh to to issue two

[00:36:50] to the introduction of some new characters and to

[00:36:54] See how how jesse, you know navigates

[00:37:00] What she's facing an issue too

[00:37:02] um and and and to say I mean you've you've you know clearly built from the first issue a lot of

[00:37:08] lore with this uh, the name just escaped me but the the the necromancer or the the

[00:37:16] The person who's trying yeah

[00:37:18] Who's trying to go after siren oh and get the map to the the hand of death

[00:37:23] Yeah, yeah the literal hand of death is what she's after

[00:37:27] So there's a lot of fun lore already that has been teased and I I can't wait to see how

[00:37:33] That gets um developed further the preview pages though the ones that are done

[00:37:38] For the Kickstarter campaign look great

[00:37:41] So a lot of I I see I see some more fun inventive stuff happening. So

[00:37:47] Really excited about that. Um, is there anything in particular that you're excited about being able to

[00:37:52] The offer I know you were still kind of I think working on

[00:37:56] You know some of the rewards and stuff as we record this

[00:38:00] um, yeah, we um

[00:38:03] One of the things I'm super excited about that I that

[00:38:08] I think jason and I are both realizing is a really large undertaking is the map

[00:38:13] Um, that is you see uh sort of in the preview pages for issue two

[00:38:18] So in in the previous of issue two

[00:38:20] You sort of see this map and uh sort of jesse's path that she takes on her way to mortis house

[00:38:27] Um, we have we're we're gonna offer that as a print

[00:38:31] In the Kickstarter

[00:38:34] And what we're hoping to do

[00:38:36] Is throughout subsequent issues there will be three other maps

[00:38:41] That will look similar to that page. And so there'll be other other paths that they travel

[00:38:47] And then in the end we will be able to put all four of these prints together

[00:38:51] To make one large map of the forest and the world that they sort of live in and have adventures

[00:38:57] Oh, I like that. That's awesome. Yeah, I'm very excited about that and then I'm I'm uh

[00:39:03] Gavin is another exciting character that I'm excited for yes another another new character gavin. I

[00:39:10] Looks uh looks pretty cool

[00:39:12] Yeah, Gavin Gavin for anyone unfamiliar is the is the cat the the skeletal cat that you see in the preview pages

[00:39:19] Um keeping out for him. He's he's also a favorite of everyone who's seen him so far

[00:39:25] Yeah, yeah, that's awesome. I love that. Um, so uh, is there I mean

[00:39:32] In terms of like balancing projects, uh, you know dylan or jason lucca

[00:39:37] Whoever is there anything else that you guys have, you know coming out while you're

[00:39:41] You're you're on here that you want to plug

[00:39:44] Uh, I am it's sort of new. Uh, I have a

[00:39:48] Dylan mentioned earlier uh spaceman and broder

[00:39:51] Sorry, I feel like I feel like I sort of spoiled that in the beginning. I don't know. It's fine. It's fine. Uh, it's it's good. Um

[00:39:59] Spaceman and bloater is the thing I've I've been working on on and off since college

[00:40:03] And at one point I think in 2018 or 2019 I released

[00:40:09] uh spaceman and bloater volume one

[00:40:12] and

[00:40:13] I haven't done a lot with it. It's kind of been sitting there and after

[00:40:17] Thinking about it and trying to figure out like what I wanted to do moving forward with those characters because I do

[00:40:23] Uh, want to keep using them and telling stories in there in that world

[00:40:27] uh

[00:40:28] which is uh, I'm I'm

[00:40:31] Kind of doing a rerelease of that volume

[00:40:33] Uh, and just like quick pitch because most people probably have no idea what it is. Uh star set. I'm changing the name to star set delivery

[00:40:41] uh

[00:40:42] which is a

[00:40:45] sci-fi slice of life

[00:40:48] story um

[00:40:50] And

[00:40:52] The characters are spaceman and bloater are

[00:40:55] couriers black to couriers

[00:40:57] um making dangerous and

[00:41:01] weird deliveries throughout the cosmos. Um

[00:41:06] And so I'm I'm doing a rerelease of that with a new cover and some new behind the scenes stuff. Um

[00:41:13] And uh dylan and I will be tabling at baltimore comic con in september and i'll have i'll have copies of that

[00:41:19] So yeah, awesome. I go to baltimore every year. I love baltimore comic con

[00:41:24] So i'll be there with my brother with bobby the cryptid creator corners number one most dedicated fan bobby

[00:41:29] Listened all my episodes. I always shout out my brother every podcast that I record for

[00:41:34] I didn't I didn't start doing it but since I started doing it

[00:41:37] I've been doing it since but bobby and I are going as press for comic book yeti

[00:41:41] So we'll be there at baltimore

[00:41:43] But jason you were kind enough to send over um star set delivery

[00:41:47] And um, I know you when we were hanging out in in philly. I think you had mentioned it and showed

[00:41:52] Yeah, some some pages from it, but I read it um after you sent it and

[00:41:57] I mean, it's it's super fun and uh in addition to that like the the first um

[00:42:04] I'm gonna say the name wrong. But is it like lutec cavern or uh bell took? Yeah, it's it's a weird

[00:42:11] Say how you want it doesn't

[00:42:14] People would mispronounce in rosa l gul for how however long like that. Yeah, I've never said I've never said that

[00:42:22] Batman villain's name right

[00:42:24] but um

[00:42:25] I really I really I really liked all the stories in it, but especially that first one. Um, but essentially

[00:42:32] spaceman and and bloater are

[00:42:35] Just hanging out and the guy that they're with says that you know, there's like a ghost in this cavern and

[00:42:41] spaceman doesn't believe and

[00:42:42] They go all through it's like

[00:42:44] It's like super fun action like again

[00:42:47] You're you're lettering on it as well like the sound effects are

[00:42:51] A lot of fun

[00:42:52] And then has like a really

[00:42:56] Really great kind of like

[00:42:59] um

[00:43:00] A

[00:43:01] Profound ending

[00:43:03] Like a bit of a surprise and I just thought it was very

[00:43:06] Thanks a little bit

[00:43:08] Yeah, a little bit whimsical. I I really I really liked it

[00:43:13] Thank you. I appreciate that I because writing is definitely not like i'm i'm working on it

[00:43:17] But it's i'm always like I don't know. I'm good at this

[00:43:21] So I like spaceman's little i'm in trouble catchphrase whenever he's just like

[00:43:26] ragged

[00:43:26] Yeah

[00:43:29] Yeah, I think I I tried to work that into like one of at least wants a story

[00:43:33] I think isn't that I don't know if i'm gonna keep that up going forward

[00:43:36] But it is it's

[00:43:38] One I mean, yeah, I like little things like that, you know how like

[00:43:44] Uh every cold open of quantum leap ended with say i'm saying

[00:43:48] Oh, yeah, that's that's true. Yeah, I love quantum leap

[00:43:53] I love those. Uh, I love a little a little tag like that and so you know

[00:43:58] I thought I I thought it was a lot of fun. I thought it was really cool

[00:44:03] Like yeah whimsical at times. I really yeah, I really enjoyed so yeah, that's that's kind of uh fun

[00:44:10] so luca

[00:44:11] um, you know with binary c being out and my neighbor necromancer and

[00:44:16] issue 15 of

[00:44:18] Nottingham

[00:44:20] Yeah, yeah, that's happening too

[00:44:24] Oh, oh kind of

[00:44:26] Do you have a lot of stuff going on?

[00:44:28] I kind uh

[00:44:30] The most is done

[00:44:32] The biggest was finishing nothing. Yeah, i'm main story

[00:44:38] and now i'm

[00:44:39] Uh

[00:44:41] Talking the bear behind the scenes we could say with uh

[00:44:45] fellow creators most of which you are very familiar with

[00:44:50] So we'll see what comes out of it and I cannot say more because otherwise I would be sued

[00:44:57] Okay, well, we don't want that

[00:44:59] We don't want to get anybody sued. Um, but I appreciate you looking forward

[00:45:05] regardless

[00:45:07] And is there going to be more? Do you know if there's going to be more binary c in the writer that at gram?

[00:45:12] um

[00:45:12] Blackaby who I think is like captain the captain midnight youtube channel

[00:45:16] Like there should be a thousand or something. Yeah, but I really I I hope there is a number two because yes

[00:45:24] We're number one ended. I was just like

[00:45:26] Oh, there will definitely be a number two there will definitely be a number two

[00:45:30] Nice, we'll have to look for that

[00:45:33] um

[00:45:35] Well, I mean this has been uh fantastic. Oh luka before we go. I did want to ask you because you

[00:45:40] You have an all your bio that you're like a tt

[00:45:44] rpg

[00:45:45] Enthusiast and i'm a big I my have a friend dan who um

[00:45:49] It's like our local game master who brings over

[00:45:51] Like a huge duffel bag full of board games and we we I have a I don't know if you're familiar with unmatched

[00:45:58] But I I have an unmatched tournament at my my house the past two januaries. It's uh, it's like a card based

[00:46:07] I might gain with little fighters by restoration games

[00:46:11] um

[00:46:12] But any of them I was just curious what what are you are you able to still you know find some time to play anything

[00:46:18] And what are you playing right now? Yeah? Yeah

[00:46:19] I used to be even more active than I am at the moment actually

[00:46:26] Because I um

[00:46:27] Sort of still collaborating with a website called uh, no dice enrolled

[00:46:33] And they review the table

[00:46:36] role playing taking a

[00:46:38] Table top run playing games. Okay, so uh, I get

[00:46:43] Still the opportunity to play test and be invited to sit around the table and play with fun people

[00:46:50] Uh

[00:46:51] Plus we have a dedicated game

[00:46:55] every

[00:46:56] Monday Tuesday

[00:46:58] once every two

[00:47:01] Tuesday

[00:47:02] If that's all so that's around

[00:47:06] three to four games

[00:47:08] are we

[00:47:09] That's awesome

[00:47:11] Has there been anything going well on the outside? I must say I'm pretty pretty happy

[00:47:17] One of my greatest achieve

[00:47:18] I think one of my greatest achievements with this band of miscreants is making them cosplay in game

[00:47:25] There's no reason

[00:47:27] Actually started just just for the fun because we're we're old enough to be goofy and

[00:47:32] just

[00:47:34] If up every pretense we add of uh having shame and

[00:47:37] A purification if that's what matters

[00:47:41] So I'm glad I'm pulling them with me on the dark side and that

[00:47:46] That's fantastic. Well, I love that. All right. Thank you. Thank you very kind

[00:47:50] um

[00:47:51] Yeah, I was just curious um because I like I said

[00:47:55] It's nice to get together and have a game night with friends

[00:47:58] Actually a couple hours ago. I was just getting my party almost tpk'd in the

[00:48:04] uh, what's the name in English?

[00:48:06] um

[00:48:09] It's a pathfinder module and I don't recall exactly how it's called an

[00:48:15] English version

[00:48:16] Tomb of abominations if I correct

[00:48:20] Okay, well anyway

[00:48:22] For listeners tpk is that total party kill? Yes. Yes. I am sorry for my inappropriate vernacular for normies

[00:48:33] Well, we have enough folks here that can translate

[00:48:37] Yeah, I I'm so I'm sorry

[00:48:39] I hope I'm not I've not mispronounced too much things tonight. I am slightly asleep

[00:48:46] Yeah, I would know luke. I really appreciate you you being here, but um

[00:48:51] I appreciate all of you you being here. So um, yeah listeners it is going to go live

[00:48:57] September 3rd

[00:48:58] It's my neighbor necromancer number two and I'm sure there'll be an opportunity for you to get caught off on issue one

[00:49:05] If you haven't yet

[00:49:06] And uh when you back issue two

[00:49:09] But I will have a link in the show note. So wherever you're listening

[00:49:13] Whatever platform you use to listen to this podcast you will be able to go and click the link

[00:49:17] It'll take you right to the Kickstarter page and you'll have links so you can find out more about dylan and jason and luke

[00:49:23] And the other projects that they are

[00:49:25] Involved in and especially if if you are in the area and can go baltimore comic con is such a fantastic show

[00:49:33] They usually have great

[00:49:35] comic guests and

[00:49:37] A fantastic artist alley and um dylan and jason are going to be there. So I don't know what what my brother and I

[00:49:44] So I really don't don't know what more what more reason you need

[00:49:49] But dylan jason luke, thank you so much for coming on the podcast. I really appreciate it

[00:49:54] Thank you so much for having me

[00:49:57] All right listeners, so be sure to click that link and sign up

[00:50:02] And pledge for my neighbor necromancer number two and um, I will see you next time. Thanks

[00:50:07] This is biron o'neill one of your hosts of the cryptid creator corner brought to you by comic book yeti

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